1st Sit COURSEWORK 2โQUESTION PAPER |
Year Long 2024/2025 |
Module Code: |
CU6008NI |
Module Title: |
Visual Effects for Computer Graphics and Games |
Module Leader: |
Dibesh Man Maskey (Islington College) |
Coursework Type: |
Individual โ Production 2: VFX for 3D character animation + In-Class work presentation |
Coursework Weight: |
This coursework accounts for 60%of your total module grades but will be graded out of 100. |
Submission Date: |
|
Milestone 1 Submission |
Week 19 -20th Mar 2025 |
Milestone 2 Submission |
Week 24 -24th Apr 2025 |
Final Submission |
Week 26 -14th May 2025 |
When Coursework is given out: |
Week 2 |
Submission Instructions: |
Submit the following to Islington College RTE department before the due date:
|
Warning: |
London Metropolitan University and Islington College takes Plagiarism seriously. Offenders will be dealt with sternly. |
ยฉ London Metropolitan University
Plagiarism Notice
You are reminded that there exist regulations concerning plagiarism.
Extracts from University Regulations on Cheating, Plagiarism and Collusion
Section 2.3: โThe following broad types of offence can be identified and are provided as indicative examplesย
- Cheating: including copying coursework.
- Falsifying data in experimental results.
- Personation, where a substitute takes an examination or test on behalf of the candidate. Both candidate and substitute may be guilty of an offence under these Regulations.
- Bribery or attempted bribery of a person thought to have some influence on the candidateโs assessment.
- Collusion to present joint work as the work solely of one individual.
- Plagiarism, where the work or ideas of another are presented as the candidateโs own.
- Other conduct calculated to secure an advantage on assessment.
- Assisting in any of the above.
Some notes on what this means for students:
- Copying another student’s work is an offence, whether from a copy on paper or from a computer file, and in whatever form the intellectual property being copied takes, including text, mathematical notation, and computer programs.
- Taking extracts from published sources without attribution is an offence. To quote ideas, sometimes using extracts, is generally to be encouraged. Quoting ideas is achieved by stating an author’s argument and attributing it, perhaps by quoting, immediately in the text, his or her name and year of publication, e.g. ” e = mc2 (Einstein 1905)”. A reference section at the end of your work should then list all such references in alphabetical order of authors’ surnames. (There are variations on this referencing system which your tutors may prefer you to use.) If you wish to quote a paragraph or so from published work then indent the quotation on both left and right margins, using an italic font where practicable, and introduce the quotation with an attribution.
Further information in relation to the existing London Metropolitan University regulations concerning plagiarism can be obtained from http://www.londonmet.ac.uk/academic-regulations
Coursework 2โProduction 2: VFX for 3D character animation + In-Class work presentation
This coursework assesses the following Learning Outcomes of the module:
LO2: analyse and critically evaluate VFX requirements and identify possible problems;
LO4: demonstrate competency, confidence and an advanced level of creativity and skill by designing and implementing believable (eye catching) VFXs;
LO5: integrate diverse tools and techniques to realise creative ideas in terms of VFX realism, dynamics, materials/textures, target audience and purpose;
LO6: develop effective oral, visual and written communication skills via presentations, reports and demonstrations.
Coursework Introduction
This coursework enables you to develop your skills in improving and refining your applied VFX and for making a breakdown video of the VFX implementation process.
In your 2ndcoursework, you are to use relevant tools to improve the reality level of your VFX implementation and make a breakdown video of 120 seconds.
Instructions
For this VFX coursework, hereโs a structured approach to help you complete the project:
1. Refinement of Existing VFX
- Review Previous Work: Analyze the VFX you applied in your previous coursework to identify areas that can be improved or refined.
- Tool Application: Utilize tools like rigid/soft bodies, gravity, dynamics/particles, and fields to enhance the effects. Focus on adding more realism or creativity to the scene.
2. Addition of a New Character-Based Effect
- Select an Effect: Choose a new character-based effect to add, such as cloth simulation, blood, sweat, or another appropriate effect.
- Implement the Effect: Use relevant simulation tools to apply the effect to your character. Ensure that the new effect integrates seamlessly with the existing VFX.
3. Lighting, Materials, and Textures
- Lighting: Set up proper lighting to enhance the mood and realism of the scene. Consider using a combination of key, fill, and rim lights for depth.
- Materials and Textures: Apply high-quality materials and textures to all objects in the scene. Ensure that textures are properly UV-mapped and shaders are appropriately set for realism.
4. Rendering and Compositing
- Render the Scene in layers: Render the final scene in layers and render pass, making sure to use the correct settings for quality and resolution.
- Compositing: Composite the rendered frames to finalize the visual effects using all render passes. Add any additional enhancements such as color correction, motion blur, or other post-processing effects.
5. Breakdown Video
- Create Playblasts: Record playblasts of different stages of your VFX process. This could include before-and-after shots, specific effects being applied, and the integration of the new character-based effect.
- Compile Breakdown: Edit these playblasts into a 120-second breakdown video, clearly showing the evolution of your VFX work.
- Include Explanations: Consider adding text overlays or voiceovers to explain whatโs being shown in each part of the breakdown.
6. Final Video
- Format: Export the final video in MP4 format using the H.264 codec, with a minimum resolution of 352×240.
- YouTube Upload: Upload both the final video and the breakdown video to YouTube. Ensure the links are accessible.
7. Final Submission
- Video Links: Include the YouTube links for both the final video and the breakdown video in your submission.
- File Organization: Ensure all files in your drive are properly organized and named for easy access and review.
This approach will help you refine your VFX work and successfully complete the coursework requirements.
Note: Marks will not be impacted based on the resolution of the video
Description of the assessment component |
Week due |
CWK – Coursework |
Week 26 |
Assessment description: The student is required to submit a 3D scene, including character animation and one environment-based effect. |
|
Milestone 1 Description: Video link for enhancement or refinement of the environment Effect from the CW1. Documentation for the same. |
Week 19 |
Milestone 2 Description: Documentation with Drive Link for Complete Character based effect and scene prepared for layer renders and compositing |
Week 24 |
Google Drive Contents Structure
Contents |
|
Folder Structure: Documentation Photoshop Files Project Files Rendered Images Videos
|
Documentation โ This folder should contain the soft copy of the documentation submitted. Photoshop Files โ This should contain the Photoshop source files used for the model. Project Files โ Should contain the Final files. Proper folder structure with file names is expected. Rendered Images โ Should contain the rendered image sequences Videos โ Should contain the final video files (VFX and breakdown videos) in .mp4 format with H.264 codec. Readme.txt โ Should contain student name, student ID, and course of study, lecturer name and folder, and file structure of location information. References.txt โ This should contain the proper links to any external sources used in the project. |
Note: Harvard style referencing must be used for referencing.
Criteria |
Marks |
Improvement in Env-based VFX from CW1 |
15 |
Character based VFX |
20 |
Layer Pass Renders |
12 |
Use of layer passes for Compositing |
13 |
Breakdown video of the entire project |
15 |
Live Demonstration |
15 |
Documentation |
10 |
*note- Please Submit PDF files only. This PDF must contain a drive link of necessary files and a YouTube link to the submitted video.
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